As a poignant reflection on Kate's growth as a character, however, it will best be appreciated by longtime fans.Īs we join Miss Walker this time around, she has been imprisoned for some time in a Russian salt mine, forced to toil for ivory and lost artifacts following the events of the previous game. Having now completed the full game, I feel confident in saying this is the game fans have been waiting for since the Syberia series began. Then Microids released the playable prologue for Kate's fourth adventure, and while it was still rough around the edges at that point, it hinted at enough possibilities that I became cautiously optimistic. That’s because the ill-fated third game in the series had left such a poor taste in my mouth, to the point where I almost wished the franchise would end there. That's important to note, because when The World Before was first announced, I was skeptical, as I suspect many Syberia fans were. I fell in love with this game right away. Sometimes tragic, sometimes hopeful, but always beautiful, this latest installment is both a fitting close to one chapter in Kate's life and hints at possibilities yet to come. With her previous journeys behind her, Kate must now confront the question of whether her travels have brought her purpose or left her empty and alone. Two sequels and twenty years later, Microids (and developer Koala Games) returns with Sokal's final game, Syberia: The World Before. In her pursuit of the mysterious Hans Voralberg, Kate entered the pleasantly melancholic world of Syberia, in which she visited European-inspired cities seemingly forgotten by time, interacted with marvelous automatons tarnished by age, and encountered creatures from myths and legends as she transitioned from a repressed lawyer into an adventuress always looking toward the horizon. In 2002, Belgian comic book artist and game designer Benoît Sokal introduced us to Kate Walker, an ambitious lawyer sent to oversee the disposal of the estate of a mechanical genius.
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